GBA Monster Names, Esper Names, Ability Names, Item Data, Spell Names, etc. Chain of Command - Gear Based (Leet Sketcher) Miscolored Command Names - Gear Based (assassin17) Jump/Launcher and Jump/Super Ball fix (assassin17) Invisible Chests on Phantom Train fix (Shaded Magus) Running Popsicle / Lead-footed Esper fix (assassin17) Reflect barrier shown on bodyguards fix (assassin17) Some MP changes don't update menus fix (assassin17) Final Fantasy IV Advance (U) Final Fantasy IV Advance (E) Final. Final Fantasy II (U) Final Fantasy IV (J) Final Fantasy V (RPGe translation) Final Fantasy V (J) Final Fantasy III (U) Final Fantasy VI (J) Gameboy Advance. Jackson, Neill Corlett, SoM2Freak) Final Fantasy III (J) SNES/Super Famicom. Step Mine (Traveler) missing digit fix (assassin17) Final Fantasy III (Translation by Alex W. Allo Ver (Death Warden) fix (using FFUSME) Suplex wrongfully splits damage fix (assassin17) For What Ails Ya! (Imzogelmo, Lenophis, Novalia Spirit) Border Crossing (Imzogelmo, Lenophis, Novalia Spirit) Kefka Final Battle Tiers Graphics (Dr Meat) B Button Dash (Version B patch) (Master Zed) Original Final Fantasy VI Title Screen (Yazoo) The goal for this project was to combine the detail and “accuracy” of the Final Fantasy VI Advance text with the visual and auditory quality of the SNES release, all without the most obvious real-world references.
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